Beautiful but deadly. |
This event was doomsday. This event was what brought dragons to the world.
They came crashing into the planet alongside the burning shards of egg-moon they had hatched from. Entire cities crumbled as massive rocks obliterated them and everything around them for a dozen miles. Tsunamis rose up and washed away the coast and then drained away, never to return. Ash filled the skies and crumbled mountaintops littered the fields like broken pieces of glass from a brick-shattered window.
Then the dragons took flight and the hunt began.
At first, they were intelligent. They spoke their reasons for claiming our world. They studied our tactics from above and then razed them in dragon breath. But they were not from this world. Like poison to a well, their minds became tainted. First memory fell away, then logic, and finally speech. Driven mad by terrestrial influence, these wyrms became little more then instinctual apex predators. But apex predators they still were.
From ashen waste comes Death. |
One could argue that they were more dangerous when insanity claimed them. No longer would they spare children for slaves or flee when their wounds were too grievous. Now they fought to the death like maddened berserkers, and their rage laid waste to city after city, realm after realm. The Old Opal Kings of yesterday asked the Gods for help and help they offered but even they could not save the world for the world had become prey and sinned itself into damnation.
Overtime, the dragons began to change the world through more then just ash and fire. Their breath was something strange. It poisoned the world just as the world poisoned them. A fell pollution overtook the land. Life as what was once known collapsed. The last native tree died a hundred years ago, and only the gods remember what a green world looked like.
Still the poison seeps into the land. Wolves have grown giant and dire, hyenas have stolen the intelligence of man, and those who travel the Blessed Lands feel its effects turning their flesh and souls into fire.
And what of the dragons themselves?
No longer do they hold the shapes of just serpents. Their weird souls have only grown weirder as they are burned away. Kobolds dig their way out of their corpse-flesh and a thousand type of drakes crawl from their mouths when the blood-fire moon should have been full again and their flesh forms take on dreamlike, uncanny shapes. Never did dragons obey the logic of man but now they obey no logic at all.
Some of them are fucking weird now, m'kay? |
DRAGONS
HD: Wyrmling: 4 Young: 10 Adult: 22 Ancient: 36 First: 50 ; all for torso
AC: As Plate + Shield (+1 for every age above Wyrmling)
SPEED: As human x 2 or x4 when flying
ATTACK: EITHER 1d8 Bite and 2d6 for Claws OR 1d10 for Tails or Wings ; add another damage die for every age group above Adult
Dragons will rarely land if there is still moving danger unless severely hurt or otherwise enraged. All dragons have a breath weapon and 1d4 (+1 for every age above wyrmling) mutations. Roll for both.
The dragon has 1 HD for its head and each limb. Increase this by +2 HD for every age above Wymrling. Once a limb is reduced to 0 HP, the limb is unusable--IE it can't fly if its wing(s) are destroyed, etc. If the head is reduced to 0 HP it dies instantly. If the torso is reduced to 0 HD, its heart must be destroyed.
If an Adult-aged dragon has a critical hit on a bite attack, it swallows its target whole, reducing it to 0 HP (or dealing 1d10 damage if Dragon Wife) and swallowing it. If not saved or Dragon Wife, creature dies on its next turn.
Each dragon age category is bigger then the previous. The First category refers to the first dragons to descend from the hatched moon. They are bigger than the City of the Dragon Wife itself.
Dragon Age
d6
|
Dragon Age Category
|
1
|
Wyrmling
|
2
|
Young
|
3
|
Adult
|
4
| |
5
|
Ancient
|
6
|
First
|
What does the Dragon horde?
3d6
|
Horde
|
3
|
Philosophers & Poets
|
4
|
Sages & Inventors
|
5
|
Forgotten Art, Statues & Artefacts
|
6
|
Seeds of all plants and trees
|
7
|
Weapons, Armors, and Army Tools
|
8
|
Gold, Gems & Rich Trinkets
|
9
| |
10
| |
11
| |
12
| |
13
|
Stained Glass & Pieces of Cathedrals
|
14
|
Vestments, Incense & Other Ritual Items
|
15
|
Shaman Totems, Carcasses, Corpses & Crowns
|
16
|
Divine Items and Cursed Objects
|
17
|
Heretic Hearts & Sacred Texts
|
18
|
Idols & Relics
|
Dragon Breath Weapon Table
3d6
|
Dragon Breath
|
3
|
Fear; save or be driven mad with fear for 1d10 days (weeks, months, and years for Adult, Ancient, and First)
|
4
|
Wounds; save or suffered 1d4 previous wounds (+1 wound for every age above wyrmling)
|
5
|
Drakes; spawns 1d10 drakes (+2 for every age above adult)
|
6
|
Lust; save or be driven mad with carnal lust for 1d10 days (weeks, months, and years for Adult, Ancient, and First)
|
7
|
Fire; save or suffer 1d10 damage (+1d10 for every age above wyrmling)
|
8
| |
9
| |
10
| |
11
| |
12
| |
13
| |
14
|
Poison; save or suffered 1d6 damage at the beginning of every turn for 1d4 turns (increase die step by 1 for every age above wyrmling)
|
15
|
Lightning; save or suffer 2d10 damage (+2d10 for every age above wyrmling)
|
16
|
Acid; save or suffer 1d12 damage (+1d12 for every age above wyrmling) and lose 1 piece of equipment
|
17
|
Paranoia; save or attack your nearest comrades for 1d4 turns (increase die step for every age above wyrmling)
|
18
|
Doom; save or die
|
Dragon Mutation Table
d100
|
Draconic Mutation
|
1
|
The dragon has unique scales. Roll on the Dragon Scales table. If rolled multiple times, it has a combination of all results.
|
2
| |
3
| |
4
| |
5
| |
6
| |
7
| |
8
| |
9
| |
10
| |
11
| |
12
| |
13
| |
14
| |
15
| |
16
| |
17
| |
18
| |
19
| |
20
| |
21
| |
22
| |
23
| |
24
| |
25
| |
26
|
The dragon has a strange roar. Roll on the Dragon role table. If rolled multiple times, each roar has a different meaning.
|
27
| |
28
| |
29
| |
30
| |
31
| |
32
| |
33
| |
34
| |
35
| |
36
| |
37
| |
38
| |
39
| |
40
| |
41
| |
42
| |
43
| |
44
| |
45
| |
46
| |
47
| |
48
| |
49
| |
50
| |
51
|
The dragon has an extra pair of fourth pair of limbs. It gains two additional attacks on its turn.
|
52
| |
53
|
The dragon has an additional head on its tail. It gains an additional breath attack through this.
|
54
| |
55
|
The dragon has multiple hearts, requiring multiple specific killing blows to murder it.
|
56
| |
57
|
The dragon can phase through solid materials.
|
58
|
The dragon’s scales are ultra thin but its blood explosive. Reduce AC to “as Chain” and deal 1d10 damage to a creature within 5 feet when damaged.
|
59
|
The dragon’s teeth are thin but many. On a 19 or 20 to hit, reduce bitten target to 0 hp.
|
60
| |
61
|
The dragon’s roar sounds like pleading human voices. Save vs magic. On failure, roll twice to hit dragon when attacking and take the lowest roll for 1d10 turns.
|
62
| |
63
|
Horns, spines, claws, and teeth grow out of dragon’s body at random. Creatures within melee range take 1d4 damage at beginning of their turn.
|
64
| |
65
|
Dragon’s body is unnaturally thin and long. Increase speed by x2 and Attacks of Opportunity against it must roll twice and take the lowest roll.
|
66
| |
67
|
The dragon’s eyes are those of a devil. It can see through nonmagical and magical darkness.
|
68
|
The dragon’s eyes are those of an angel. It can see creatures through illusions.
|
69
|
The dragon’s eyes are those of the dead. They can see life up to 10 miles away.
|
70
|
The dragon’s shadow is poison. Save vs polymorph under if caught by it or suffer 1d10 constitution damage. Die if it falls to 0. Heal 1 point per night of rest.
|
71
|
The dragon’s shadow is scorching. Anything caught under its shadow takes 1d8 damage as they catch on fire. Lasts until put out.
|
72
|
The dragon’s shadow is immortalizing. Save vs polymorph or be petrified if caught by it.
|
73
|
The dragon is sickly and frail. Reduce its damage die by 2 steps (minimum 1d4) but it gains an additional type of breath attack.
|
74
|
The dragon is unusually mighty and strong. Increases its damage die by 2 steps (maximum d20).
|
75
|
The dragon’s flesh is unusually healthy. It regenerates 1d6 hit points every turn.
|
76
|
The dragon’s flesh is unusually poisoned. Save vs poison or die when consuming it.
|
77
|
The dragon’s flesh is elemental. It is made out of d4 1. Stone 2. Radiation 3. Water 4. Ash
|
78
|
The dragon is ugly as sin. Save vs poison when seeing it for the first time or vomit for 1d4 rounds.
|
79
|
The dragon is beautiful as the gods. Save vs poison when seeing it for the first time or be charmed by it for 1d4 rounds.
|
80
|
The dragon has 1d10 additional limbs. Each one adds another attack of the GM’s choice.
|
81
|
The dragon is stuck inside of an egg shell. 1d4 dragons are incubating with it in the shell. They emerge when the dragon dies.
|
82
|
The dragon is phantasmagoric and can travel into dreams and nightmares.
|
83
|
The dragons bones are on the outside of its skin. Reduce its HP by half but increases its AC by +5.
|
84
|
The dragon is insectoid or arachnid-like in shape and breathes swarms of spiders, roaches, scorpions, hornets, and scarabs.
|
85
|
The dragon has achieved apotheosis and is apart of the world. Killing it kills d4 1. All remaining sealife 2. All remaining non-draconic reptiles 3. All remaining undead 4. All remaining humans.
|
86
|
The dragon’s soul has been broken up into a pack of 1d20 + 5 direwolves or 2d40 + 10 spotted hyenas. They follow, defend, and hunt for the dragon.
|
87
|
The dragon has broken through the fog of insanity.
|
88
|
The dragon’s insanity grows when hurt. The dragon gains +1 to its damage every time it suffers 5 damage.
|
89
|
The dragon has shed its mortal coil and is an immortal spirit. When destroyed it reforms 1d10 months later.
|
90
|
The dragon is made up of thousands of small eggs. When damage, there is a 1-in-6 chance wyrmlings emerge from its body.
|
91
|
The dragon possesses the closest humanoid when it dies, turning them into a Draconic Saint.
|
92
|
The dragon’s breath weapon changes every time it is used.
|
93
|
The dragon is d4 1. Blind 2. Deaf 3. Crippled 4. Comatose until attacked
|
94
|
The dragon has a nonsensical shape that can only barely be described as draconic.
|
95
|
The dragon has regained the ability to speak. Save vs spell when it speaks on its turn instead of attacking. On a failure, suffer 1d10 damage and become blinded, deafened, and mute. If reduced to 0 hp, your head explodes.
|
96
|
The dragon has an unstable form. It loses and gains a mutation every round.
|
97
|
The dragon is dead and come back to life. Each piece of it must be destroyed lest it reforms.
|
98
|
The dragon exists in multiple spaces at the same time. Treat the dragon as if there are 1d6 of it but they all share the same HP.
|
99
|
The dragon exists in multiple dimensions at once. Once killed, another version of it enters the world 1d10 days later with +1 mutations.
|
100
|
The dragon ages up 1 age category per day until it is at First status. It dies the next day.
|
Dragon Scale Table
d6
|
Dragon Scales
|
1
|
Gems
|
2
|
Metal
|
3
|
Chromatic
|
4
|
Wood
|
5
|
Stained Glass
|
6
|
Crystal
|
Dragon Roar Table
d6
|
Dragon Roar
|
1
|
The roar of a great lizard
|
2
|
The screeching of a thousand eagles
|
3
|
The howling of a pack of direwolves
|
4
|
The laugh of a cackle of spotted hyenas
|
5
|
The yell of an air raid siren.
|
6
|
The weeping of women who have lost their only child.
|
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