Adamah

You are the dust of the earth. Evolution perfected. Your ancestors are apes of various kinds, and you are their future--near hairless in comparison, smarter. Your parents and grandparents are lesser than you because they are less evolved. Your genome is a leap into the future.

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No pets, only packs.

In short, you are the first of what will one day be called humans. Pure in all ways. Instinct and brutality have not yet left your mind. The physical weakness that is civilization has not yet seduced you with its security and pleasures. With spear in hand and the tongues of spirits dancing from your lips, all that walks the earth has become your prey.

Adamah, as the first humans, have no real cultures. They are those who will create the cultures that follow them. Through their journeys and the growth of their tribe they will become legends and deities to their descendents. All that is known of the world, all that sits inside of the esoteric noosphere, finds its origin within an adamah's journey.

Adamah named themselves with the ancient tongue of primal spirits. They are the dust of the earth. They are its firmament, and its heir.

OF ETHNITICTY

All ethnicities descend from adamah. In this way, because of the sudden evolutionary leap, an adamah can have virtually any color of skin found amongst modern day humans, and their hair texture and eye color varies just as much. In these early days, ethnicity has yet to properly evolve, and the adamah genome is ready to adapt to the needs of Kondwanya.

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Predator hunting predator.

ADAMAH NAMES

Adamah name themselves. These names can be collections of syllables or descriptions of what they've done. Anything from Uth'Glack! to They Who Saddles Mountains is fair game for their name.

ADAMAH'S TRAITS

Ability Score Increase
Your Constitution score increases by +2.

Age
Adamah reach physical adulthood around 18 years of age. Depending on their diet, they can live upwards of 200 years long--but rare is it they live beyond 30 years of age.

Alignment
There is no alignment in Kondwanya.

Size
Many adamah never break 5 feet in height, and are considered pygmies. Non-pygmy adamah reach nearly seven foot in height on average. Your size is medium.

Speed
Your base walking speed is 30 feet.

Languages
You can speak the Spirit Tongue--the language used by the powerful spirits of the world. You can also communicate basic ideas and emotion to animals, and understand their communications in return. You can neither read nor write.

Persistence Hunter
Your endurance makes you a horror to those you hunt. You have advantage on saving throws to receive levels of exhaustion, and lose all levels of exhaustion after completing a long rest. Additionally, when you take a short rest, you can choose to remove 1 level of exhaustion instead of regaining hit points.

Primal Perception
As hunters, you must always be on the lookout for prey, and always guarding yourself from that which would eat you instead. You have proficiency in the Perception (Wisdom) skill and advantage on Perception checks when hidden.

Survivalist
You gain proficiency in the Survival (Wisdom) skill.


ADAMAH VARIANTS

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APEX
You are a predator, and all other creatures know this. You attract beasts to you who wish to feed off your kills, and rare is it that lesser creatures refuse to flee from your presence.

Ability Score Increase.
Your Strength attribute increases by +1.

Bonus Proficiency
You gain proficiency in the Animal Handling skill and can use your Strength modifier instead of your Wisdom modifier for this skill.

Beast Ally
Choose a CR 1 creature with the beast tag. This creature is an ally to you. It will fight for you, and help you perform tasks upon request. If the beast falls below half its maximum HP, you must make a DC 20 Animal Handling check or flee into the wild. You can find another beast ally after spending 8 hours to find your chosen beast to ally with.



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SHAMAN
The spirits are your friends, and they have shown great interest in your affairs. When called upon, they will aid you.

Ability Score Increase
Your Wisdom attribute increases by +1.

Bonus Proficiency
You gain proficiency in the Insight (Wisdom) skill.

Spiritual Attunement
You know a single cantrip of your choice from the cleric or druid spell list. Wisdom is your spellcasting ability for that cantrip, and you can cast it without requiring components. The spirit performs the casting for you, weaving its own magic.

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