Reimaging Chaos & Law as Something Other than Evil & Good

Chaos is not evil. Law is not good. They are a dance inside of us. A balancing act with no balance.
Elric of Melnibone /In the City of Ameeron
Elric is, to me, the pinnacle of the adventurer
Struggling between Chaos & Law
Chaos is
  • Passion unfettered.
  • Burning hatred and burning love.
  • Emotion used to make art.
  • Art that fuels and inspires emotion.
  • Hunger and ambition.
  • Flight and war.
  • The shedding of blood and the singing of children's hymns.
  • Night and darkness and fire and light.
  • The fight for survival, and the flight too.

Law is
  • Stoicism and philosophy.
  • Patience in the face of certain disaster.
  • Unyielding, unchanging, inmuttable attitudes.

  • Acceptance of one's station.
  • Lifting others above yourself.
  • Stone, silver, metal all.
  • Resisting fear and all that would grant it.
  • The oppression of disharmony in all its forms.
  • Mist and fog, grey, ethereal, keeping all quiet.

Should the chaos in you be let go, you will change, and almost never for the better. All demons are born for chaos, as are most monsters that hunt in the world. The lords of chaos will make you an archon and your flesh will burn away and a night most hideous will spring forth from you, uncaring for the world around it, desiring only to claim and claim and claim some more.
A soul that has given itself to Chaos.
But should law consume you, you will lose all that you are. All memories and loves shall be plucked away, festering weeds that they are. Nothing will matter to you except for quiet and harmony. You shall become like stone or metal, unyielding. A tyrant in all ways. Oppressive to all around you. Order must be established. You will crush all into a uniform foundation that we are built upon.
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A soul that has given itself to Law.
A balancing act, law and chaos. Neither good, neither evil.
At the end of each session, discuss with your fellows if you gave into your passions this game, and thus edged towards chaos. Or, discuss if you remained firm, unchanging, and sought to make the world like this too--a lean towards law. Then mark the final decision on your character sheet as a single alignment point.
If at any time one of your alignments exceeds the other by 10, then you must consent to one of the above fates.
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Neutrality does not exist; the fields of adventure
Force a choice, one way or another.
Also, a little bit on Orcs, Goblins, Hobgoblins, Trolls, Ogres, & Bugbears...

Goblins, orcs, hobgoblins, ogres, trolls, and bugbears are all creatures of the same horrendous cut. They are the maggots of the world. All the violent impulses of all living creatures given physical form. Not hungry. Just cruel. Mean. Changing.
They give birth to one another. An orc warmother's stomach may split open and goblins flood out, crawling, writhing. Then from them they vomit eggs that hatch bugbears, whose corpses rot into trolls that crawl in the dark places of the world.
It is disgusting.
Sometimes they form societies. These often lead to militaries. Great cataclysms that break kingdoms and are rebuked by enraged dragons and sorcerers supreme. But the scars they leave are always there.
An incursion can come at any time. Who is to say why or how. They are a form of chaos incomprehensible. A passion for sadism maybe. Lust for blood. Who can say.
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Fucking ugly, evil shits
They are not the "Other." Do not let their mockeries convince you of their humanity. They are everything we hate about ourselves, black mirrors devoid of our thoughts, our complexities, loathing sharp as any blade.
Faeries of Maliciousness.
Nightmares Torture-Born.
Manifesting at random.
Their weapons and armor come from their own instincts. These monsters know how to create any number of hellish implements. It is their nature. Their purpose? Unlikely. For some can be changed. Some. But most die or are blackened too dark for such a difference to be made.

3 comments:

  1. I love the interesting stuff you write about alignment!

    The second half of this reminds me a lot of a good post by Steven Lumpkin: http://roll1d100.blogspot.com/2018/09/30-minutes-monsters.html

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  2. That's very interesting! When I run my B/X games, I use these definitions which appeared in an old issue of Dragon (can't recall the author or the issue). They are simple yet comprehensive, and give a good grounding for the ideas behind alignments.


    Guide to alignment definitions

    LAW
    (A) Absolute Order (High Law)
    (B) Harmony/Goodness
    (C) Justice/Vengeance
    (D) Knowledge
    (E) Evolution (Social Darwinism)
    (F) War

    NEUTRALITY
    (A) Preserve the Balance (High Neutrality)
    (B) Ambition
    (C) Nature
    (D) Aesthetics
    (E) The Four Elements
    (F) Battle Glory

    CHAOS
    (A) Absolute Randomness (High Chaos)
    (B) Ambition
    (C) Life/Fertility
    (D) Evil/Death
    (E) Devolution
    (F) War

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