Radiance Mysticisms are Spirituals Mutations Developed by Overexposure to Radiation Leaking from Dragons

In most RPGs, radiation gives you weird mutations that sometimes double as super powers. I figured I'd go for something similar. These replace traditional magical items in the Heaven Bless'd & Burned for the most part.

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The Third Eye Opens

In the Heaven Bless'd & Burned, when you have at least 1 point of Draconic Radiance, roll a d20 and add your total Radiance points to it. If you get higher than a 20 then you develop a Radiance Mysticism. The Radiance Mysticism will manifest within 1d4 days. Every time you gain an additional Radiance point and do not have a Radiance Mysticism, make another d20 check. You cannot have more than one of these powers at a time.

If you have 0 Radiance, you cannot use your Radiance Mysticism. Likewise, if you display one of these powers inside the City of the Dragon Wives, you will be executed without trial. It is believed these are the powers of Tiamat, and thus are sickening in all ways. Wearing a piece of feathercraft from the City prevents a success to develop these abilities. All expeditioners are given a piece of feathercraft for this reason.

Roll 1d20 and consult the below chart. That is the Radiance Mysticism you develop.


  1. One of your arms rots away, leaving just the bones which glisten with Radiance. It addition to still being usable as a normal arm, when you touch a creature, the place where you touched is forever stained green.
  2. The white of one of your eyes turns Radiance Green and the iris turns gold. You can see the heart, brain, and genitals of creatures with that eye within 10 feet of you.
  3. When you speak, a second voice speaks with you. You can throw this voice as if a ventriloquist, and any creature that hears it believes it is someone of authority speaking to them.
  4. A third, draconic eye sprouts open on your forehead. You can wipe the eye from your forehead and put it on objects to see through them.
  5. You lose the ability to feel all sensations. You cannot fall below 1 hit point unless something or somebody specifically is murdering you.
  6. Your shadow takes on twisted and monstrous forms. You can order it to attach to another creature, and will always know where it is for as long as it is attached.
  7. Your tongue splits into a forked version of itself and you gain a hunger for fresh eyes. When you consume a creature's eye, you see everything it did within the last 24 hours.
  8. Your earlobes grow claws and stretch down to your shoulders. When a creature lies to you, it sounds like they are suddenly screaming.
  9. Your mind expands in ways that you cannot communicate. You learn how to perform a ritual that removes all traces of Radiance (save your own) from a 10x10 mile area. This ritual requires the blood of those you call friend.
  10. When you die, you can give your death to an allied creature or fellow party member. Their Radiation score is then added to yours and you now have 1 hit point.
  11. Everything you kiss, hug, or have sex with turns must save vs magic or turn into opal.
  12. Your palms are gilded. With a successful attack against a possessed creature, you can forcibly rip the possessing spirit out.
  13. A featureless, mouthless opal mask manifests over your face. You can no longer speak, but you can show creatures visions by touching them. These visions communicate a basic idea that you want to communicate.
  14. When you close your eyes, you instantly fall asleep and begin to dream the thoughts of any creature that can see you or hear you. You can wake at will.
  15. Your skin turns white and takes on the texture of a snake's shed skin. When someone or something deals damage to you, it forgets that you exist until you deal damage back to it.
  16. A green fog leaves your mouth with every breath. Fires go out when you breathe on them, and darkness lightens when you breathe in it.
  17. Your footsteps fill with acid as you walk. You can walk on water, sand, and gasses as if they were bedrock.
  18. Your clothing turns to dust as you put it on. If you roll a natural 20 when attacking a creature with your bare hands, you disintegrate it. 
  19. Wingbones sprout from behind your ears. Winged creatures that see you plummet to the ground instantly.
  20. Choose something you are wearing or holding. It is now a divine symbol, and as long as you wear it, the gods will see you as their equal.


These give ways to some interesting NPCs. All of these are wanderers of the Ashpit, afraid to return to the City of the Dragon Wives or too mad to head back that way.

THE OLD CROWNLESS KING
He has lived since armageddon first came to heaven. His crown has been melted and his city turned into a pyre by his children. Radiance has given him a strange immortality; unless something murders him, he cannot die. Deep in the ashpits does he wander, searching out Ereshteteo in hopes of finding annihilation, or of finding his city again, which has long since been buried.

CHICABBAS, SUN IN THE ABYSS
They are a leper who lives in the Abyss underneath the surface of Heaven. It is safe here, or so they say; their breath is a Radiance green and it pushes away the darkness better than any torch. They will lead you to treasure, to dragons, or to the surface for a price--just a single heart string from one of you. Not too tall a task to ask for, no?

LALEELAL, WHOSE BROTHER SPEAKS WITH HER
Her brother died and she consumed his corpse out of fear of starvation. Now she believes the second voice is that of her consumed sibling. She lives inside of Murdered Forest and uses her voice to trick people into impaling themselves onto petrified tree branches before finishing them herself and consuming their remains.

FORGOTTEN NECUAZA
Drunk on his ability to spy on things no one else can, he beckons himself to be hurt by powerful dragons and then is completely ignored and forgotten by them. He will the party into hurting him and then spy on them too, choosing to steal from, kidnap, or torture one of them before begin forgotten again. 

ELOCOASTU, GODDESS OF CEASELESS DISCHARGE
While traveling with an expedition, she discovered that the blood, vaginal discharge, mucus, and tears of other creatures were now holy symbols that gave her power and immortality. Her expedition built an altar for her, and the fires of Old Opal Wraiths--another type of discharge--became a new symbol too. She kidnaps explorers and forces them to worship her in preparation for storming the City of the Dragon Wives and becoming its God-Queen.

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